The name Fìkh Ik-13w Ěpǐp is derived from the Constructi language, as Fìkh Ik-13w Ěpǐp was founded by Apogata Glkèj, who was culturaly Constructi.
Climate
Fìkh Ik-13w Ěpǐp has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cold 9°C (48°F). Fìkh Ik-13w Ěpǐp receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fìkh Ik-13w Ěpǐp covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1544 m (5065 ft) above sea level.
Overview
Fìkh Ik-13w Ěpǐp was founded durring the late 15th century in winter of the year 1388, by Apogata Glkèj. The establishment of Fìkh Ik-13w Ěpǐp was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Apogata Glkèj struck deals with nearby nations and communities to establish Fìkh Ik-13w Ěpǐp as a prison colony.
Fìkh Ik-13w Ěpǐp was built using the conventions of Constructi durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ik-13w Ěpǐp is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Fìkh Ik-13w Ěpǐp is buildings are arranged arround a network of crampt gravel streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The town's failry decent fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Fìkh Ik-13w Ěpǐp seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.
Civic Infrastructure
Fìkh Ik-13w Ěpǐp has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Ik-13w Ěpǐp. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Ik-13w Ěpǐp's parks.
Fìkh Ik-13w Ěpǐp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ik-13w Ěpǐp.
Fìkh Ik-13w Ěpǐp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Ik-13w Ěpǐp has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Ik-13w Ěpǐp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ik-13w Ěpǐp's public wards, blessings, and other arcane systems.
Fìkh Ik-13w Ěpǐp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Ik-13w Ěpǐp's natural decorations nor waterways.
Fìkh Ik-13w Ěpǐp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fìkh Ik-13w Ěpǐp has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Fìkh Ik-13w Ěpǐp's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Fìkh Ik-13w Ěpǐp snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Giant hissing cockroach near Fìkh Ik-13w Ěpǐp are known to be a mutant strain of the creature.
Fìkh Ik-13w Ěpǐp's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Summoning energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5362 m2
Cattle and Similar Creatures: 333
Poultry: 4002
Swine: 266
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 133
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 5
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 9
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 6
Coachmen: 2
Cooks: 6
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 2
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 9
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 7
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
407 of Fìkh Ik-13w Ěpǐp's population work within a Foundational Occupation.
25 work in Agriculture
88 work as Craftsmen
32 work as Merchants
69 work as Service Workers
41 work as General Laborers
14 work as Skilled Laborers
60 work as Civil Servants
38 work in Cottage Industries
20 work as Artists
20 work in Produce Industries
887 of Fìkh Ik-13w Ěpǐp's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Due to a magical anomaly, Fìkh Ik-13w Ěpǐp is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a hood of Conjuration, an a hood imbued with great amounts of Conjuration energies was created near Fìkh Ik-13w Ěpǐp by in time immemorial, reportedly some time during the late 2nd century.